Monday, July 6, 2009

Bungie Day 7/7/09

Yep, it's here again... but alas... no work for me... Sounds like there giving out Recon armor to fans or something, so kiddies will be going cwazy.

I will prob. play some Halo for a bit, but I'm going to use most of my day to practice on my new drum set. I've wanted to drum for a long time, and finally got myself a kit. It's nothing amazing, but should work well for learning on.



So anyways, that's what I will be doing tomorrow. I should probably get a practice pad from Guitar Center as well so I don't piss everyone off hitting on the snare all the time, lol.

More updates to come...

M

Sunday, July 5, 2009

ODST release soon, artwork starts rolling in

Well, ODST is coming out Sep. 22nd, which is pretty awesome. It's earlier than I expected, so that's a plus.

As soon as it's out, I can show some of the stuff that I worked on during production. Of course I'm not going to show it all, because alot of it was smaller things, re-using textures, and also things like AI hints that you don't see.

But, IGN has a screenshot of the halogram table that I did some work on, so I can show that I guess. I just basically did the little graphics on the table top, added some new parts to the model, like the new tether and roads, cleaned up the building Geo, the assault carrier, and some other stuff. The Art director put on the cool scan line effect after I was off contract.



So... yeah, not much else to say or show right now. I just bought a starter drum kit, which is something I've wanted to do for years. So I will be working on practicing that. The 4th was fun, didn't do a ton of stuff, just made some good food and played board games and listened to the fireworks blowing up constantly.

More updates to come....

Edit: I found some other screens with stuff I did.

This one you can kind of see a building on the left, which I completely did, as well as the suspended walkways in the background.




M

Sunday, June 28, 2009

Quick Update

Just figured I would make a little post about what's going on.

I started up at Bungie again as a Contract 3D Artist doing props for Halo: Reach. I joined up with 9 other guys in a separate building from the main studio. So far everything's been going great, and I really like how this project is looking already.

I really need to update my art section on my site, but I kind of have to wait, or want to wait on that until I can show my stuff from ODST this fall.

Other than that, nothing else has changed much. I have a new art director which is cool, it's nice to meet more of the Bungie team. We also have a new Associate Producer, who is a girl, which is also very nice, ha. Not too many of them around at work :(.

Monday, May 25, 2009

Update

Added a tiny bit more detail, not much. Mostly just wanted to do a better render closer to what Epic Games does for their highpoly stuff. Not sure if I will do anymore on this or not.

Sunday, May 24, 2009

Small project

Started on this the other day just to get back into the swing of things. I may or may not do the low poly with textures, not sure yet. Spent probably 7-8 hours on this so far or something. Nothing really complex, but it was fun to do this far.

Sunday, April 5, 2009

Sandbag Update

I re-worked the normal on the bags, added more wrinkles/folds, and added a detail bump to the shader. I also did quite a bit of work on the diffuse, adding some darker areas where the folds lie, and also making them look more worn/dirty.


Sand Bags (1st Pass)

One of my roommates requested me to make some sandbags for Unreal for a map he's making. So I made 3 differen't versions and combined them into 1 map, then rotated and adjusted them all to make this wall. I need to add more dirt/grunge on the texture yet, and do a possible spec map, as well as tweak the placement/pose of the bags.