Well, I've been doing more playing around with the Unreal shader nodes, as well as doing more research and learning new techniques in Photoshop. Here is the updated model. I am probably done with this now. It was more of a test object than anything really. Now that I know more about Unreals rendering methods and just how to go about these things in general, I should be able to do something more interesting.
Sunday, March 29, 2009
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4 comments:
Still, pretty cool. Are you still using 3ds Max?
Yes, I'm using Max 2009 64 bit.
My copy of Max expired and I can't afford a new one. I was thinking of giving Blender a try. Have you ever used it?
No, never have. I've used Max for a long time. I've played around with Maya, as well as Mudbox and Zbrush, but not Blender.
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