Another quick object I did and threw into Unreal. The textures look somewhat muddy... there 1024's too.. I think partially it's from the DXT compression Unreal does, but also just the fact I could have unwrapped my lowpoly somewhat better.
I brought the highpoly into mudbox for this one and sculpted the wood grain and some other dings and marks.
Edit: I added a detail normal map to the shader, which helps alot. It at least helps to make it look higher rez and not so muddy.
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Thursday, April 2, 2009
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2 comments:
Cool! The normal map definitely make a difference.
ya, definitely helps.
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