
Thursday, February 4, 2010
Quick Render
Decided to do a quick experimental render with my Belair. I just got some of my ODST art today, and I need to re-take some of it again in-game sometime soon. I will try and update my site this weekend....

Tuesday, September 22, 2009
ODST has landed :)
Well it's finally here with full force. I was invited to the launch party last night in Seattle, which was alot of fun.
I'm not sure if/when I will get a copy, at least from Bungie. If I don't for some reason, I will buy it and post my work finally.
More to come..
I'm not sure if/when I will get a copy, at least from Bungie. If I don't for some reason, I will buy it and post my work finally.
More to come..
Wednesday, September 2, 2009
Belair
Been working on this off and on for the past few weeks. Working on finishing it up now. Just need to do the interior/bottom/engine textures and it's about done.
I was struggling with the handling, but found an easy fix, so now it's pretty much good to go.
http://www.youtube.com/watch?v=NWpzHygsyIo
I was struggling with the handling, but found an easy fix, so now it's pretty much good to go.
http://www.youtube.com/watch?v=NWpzHygsyIo
Thursday, August 27, 2009
ODST Video
New video for the game I worked on, Halo 3: ODST.
http://link.brightcove.com/services/player/bcpid22881388001?bctid=35204562001
You can see some more stuff I did, the arched roof building, another building in the background, the overhead catwalks, and other things, benches/park sign and whatnot. My best piece hasn't been shown yet though :(
http://link.brightcove.com/services/player/bcpid22881388001?bctid=35204562001
You can see some more stuff I did, the arched roof building, another building in the background, the overhead catwalks, and other things, benches/park sign and whatnot. My best piece hasn't been shown yet though :(
Monday, July 6, 2009
Bungie Day 7/7/09
Yep, it's here again... but alas... no work for me... Sounds like there giving out Recon armor to fans or something, so kiddies will be going cwazy.
I will prob. play some Halo for a bit, but I'm going to use most of my day to practice on my new drum set. I've wanted to drum for a long time, and finally got myself a kit. It's nothing amazing, but should work well for learning on.

So anyways, that's what I will be doing tomorrow. I should probably get a practice pad from Guitar Center as well so I don't piss everyone off hitting on the snare all the time, lol.
More updates to come...
M
I will prob. play some Halo for a bit, but I'm going to use most of my day to practice on my new drum set. I've wanted to drum for a long time, and finally got myself a kit. It's nothing amazing, but should work well for learning on.

So anyways, that's what I will be doing tomorrow. I should probably get a practice pad from Guitar Center as well so I don't piss everyone off hitting on the snare all the time, lol.
More updates to come...
M
Sunday, July 5, 2009
ODST release soon, artwork starts rolling in
Well, ODST is coming out Sep. 22nd, which is pretty awesome. It's earlier than I expected, so that's a plus.
As soon as it's out, I can show some of the stuff that I worked on during production. Of course I'm not going to show it all, because alot of it was smaller things, re-using textures, and also things like AI hints that you don't see.
But, IGN has a screenshot of the halogram table that I did some work on, so I can show that I guess. I just basically did the little graphics on the table top, added some new parts to the model, like the new tether and roads, cleaned up the building Geo, the assault carrier, and some other stuff. The Art director put on the cool scan line effect after I was off contract.

So... yeah, not much else to say or show right now. I just bought a starter drum kit, which is something I've wanted to do for years. So I will be working on practicing that. The 4th was fun, didn't do a ton of stuff, just made some good food and played board games and listened to the fireworks blowing up constantly.
More updates to come....
Edit: I found some other screens with stuff I did.
This one you can kind of see a building on the left, which I completely did, as well as the suspended walkways in the background.

M
As soon as it's out, I can show some of the stuff that I worked on during production. Of course I'm not going to show it all, because alot of it was smaller things, re-using textures, and also things like AI hints that you don't see.
But, IGN has a screenshot of the halogram table that I did some work on, so I can show that I guess. I just basically did the little graphics on the table top, added some new parts to the model, like the new tether and roads, cleaned up the building Geo, the assault carrier, and some other stuff. The Art director put on the cool scan line effect after I was off contract.

So... yeah, not much else to say or show right now. I just bought a starter drum kit, which is something I've wanted to do for years. So I will be working on practicing that. The 4th was fun, didn't do a ton of stuff, just made some good food and played board games and listened to the fireworks blowing up constantly.
More updates to come....
Edit: I found some other screens with stuff I did.
This one you can kind of see a building on the left, which I completely did, as well as the suspended walkways in the background.

M
Sunday, June 28, 2009
Quick Update
Just figured I would make a little post about what's going on.
I started up at Bungie again as a Contract 3D Artist doing props for Halo: Reach. I joined up with 9 other guys in a separate building from the main studio. So far everything's been going great, and I really like how this project is looking already.
I really need to update my art section on my site, but I kind of have to wait, or want to wait on that until I can show my stuff from ODST this fall.
Other than that, nothing else has changed much. I have a new art director which is cool, it's nice to meet more of the Bungie team. We also have a new Associate Producer, who is a girl, which is also very nice, ha. Not too many of them around at work :(.
I started up at Bungie again as a Contract 3D Artist doing props for Halo: Reach. I joined up with 9 other guys in a separate building from the main studio. So far everything's been going great, and I really like how this project is looking already.
I really need to update my art section on my site, but I kind of have to wait, or want to wait on that until I can show my stuff from ODST this fall.
Other than that, nothing else has changed much. I have a new art director which is cool, it's nice to meet more of the Bungie team. We also have a new Associate Producer, who is a girl, which is also very nice, ha. Not too many of them around at work :(.
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