Sunday, April 5, 2009

Sandbag Update

I re-worked the normal on the bags, added more wrinkles/folds, and added a detail bump to the shader. I also did quite a bit of work on the diffuse, adding some darker areas where the folds lie, and also making them look more worn/dirty.

Sand Bags (1st Pass)

One of my roommates requested me to make some sandbags for Unreal for a map he's making. So I made 3 differen't versions and combined them into 1 map, then rotated and adjusted them all to make this wall. I need to add more dirt/grunge on the texture yet, and do a possible spec map, as well as tweak the placement/pose of the bags.

Thursday, April 2, 2009

Wagon Wheel

Another quick object I did and threw into Unreal. The textures look somewhat muddy... there 1024's too.. I think partially it's from the DXT compression Unreal does, but also just the fact I could have unwrapped my lowpoly somewhat better.

I brought the highpoly into mudbox for this one and sculpted the wood grain and some other dings and marks.

Edit: I added a detail normal map to the shader, which helps alot. It at least helps to make it look higher rez and not so muddy.

New Version:

Old Version: