Sunday, April 5, 2009

Sandbag Update

I re-worked the normal on the bags, added more wrinkles/folds, and added a detail bump to the shader. I also did quite a bit of work on the diffuse, adding some darker areas where the folds lie, and also making them look more worn/dirty.


2 comments:

Scott Reynolds said...

Wow! That really makes a big difference.

Matt said...

ya, I need to scale them down now though about 35% or something.