Thursday, April 2, 2009

Wagon Wheel

Another quick object I did and threw into Unreal. The textures look somewhat muddy... there 1024's too.. I think partially it's from the DXT compression Unreal does, but also just the fact I could have unwrapped my lowpoly somewhat better.

I brought the highpoly into mudbox for this one and sculpted the wood grain and some other dings and marks.

Edit: I added a detail normal map to the shader, which helps alot. It at least helps to make it look higher rez and not so muddy.

New Version:




Old Version:

2 comments:

Scott Reynolds said...

Cool! The normal map definitely make a difference.

Matt said...

ya, definitely helps.