Sunday, March 29, 2009

Balloon Update

Well, I've been doing more playing around with the Unreal shader nodes, as well as doing more research and learning new techniques in Photoshop. Here is the updated model. I am probably done with this now. It was more of a test object than anything really. Now that I know more about Unreals rendering methods and just how to go about these things in general, I should be able to do something more interesting.



4 comments:

Scott Reynolds said...

Still, pretty cool. Are you still using 3ds Max?

Matt said...

Yes, I'm using Max 2009 64 bit.

Scott Reynolds said...

My copy of Max expired and I can't afford a new one. I was thinking of giving Blender a try. Have you ever used it?

Matt said...

No, never have. I've used Max for a long time. I've played around with Maya, as well as Mudbox and Zbrush, but not Blender.