Sunday, April 5, 2009

Sand Bags (1st Pass)

One of my roommates requested me to make some sandbags for Unreal for a map he's making. So I made 3 differen't versions and combined them into 1 map, then rotated and adjusted them all to make this wall. I need to add more dirt/grunge on the texture yet, and do a possible spec map, as well as tweak the placement/pose of the bags.


2 comments:

Scott Reynolds said...

Nice! I like how simply using three models gives it enough variety. You can't tell it's only three different bags unless you're looking for it.

I once modeled a tree that was one branch copied and distorted over and over. It wasn't for a game engine so I didn't worry about poly count. It didn't look too bad.

Matt said...

Ya, I was debating about how to go about doing this, but I felt 3 bags should be enough, as I made sure to make each side of the bag have different wrinkles in the normal map, so I really have 6 different bags, then I rotated them different ways as well.