
Monday, May 25, 2009
Update
Added a tiny bit more detail, not much. Mostly just wanted to do a better render closer to what Epic Games does for their highpoly stuff. Not sure if I will do anymore on this or not.

Sunday, May 24, 2009
Small project
Sunday, April 5, 2009
Sandbag Update
Sand Bags (1st Pass)
One of my roommates requested me to make some sandbags for Unreal for a map he's making. So I made 3 differen't versions and combined them into 1 map, then rotated and adjusted them all to make this wall. I need to add more dirt/grunge on the texture yet, and do a possible spec map, as well as tweak the placement/pose of the bags.

Thursday, April 2, 2009
Wagon Wheel
Another quick object I did and threw into Unreal. The textures look somewhat muddy... there 1024's too.. I think partially it's from the DXT compression Unreal does, but also just the fact I could have unwrapped my lowpoly somewhat better.
I brought the highpoly into mudbox for this one and sculpted the wood grain and some other dings and marks.
Edit: I added a detail normal map to the shader, which helps alot. It at least helps to make it look higher rez and not so muddy.
New Version:

Old Version:
I brought the highpoly into mudbox for this one and sculpted the wood grain and some other dings and marks.
Edit: I added a detail normal map to the shader, which helps alot. It at least helps to make it look higher rez and not so muddy.
New Version:

Old Version:

Sunday, March 29, 2009
Balloon Update
Well, I've been doing more playing around with the Unreal shader nodes, as well as doing more research and learning new techniques in Photoshop. Here is the updated model. I am probably done with this now. It was more of a test object than anything really. Now that I know more about Unreals rendering methods and just how to go about these things in general, I should be able to do something more interesting.

Saturday, March 28, 2009
Artwork
Did a quick little project for fun. Found a concept online somewhere and decided to do a highpoly, lowpoly, normal map bake and put into Unreal Engine 3. Might do some more work on this, but I don't know. Might move onto something more interesting and challenging.



Previous images were rendered in Unreal Engine 3.



Previous images were rendered in Unreal Engine 3.

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